Video game research coms 472 essay

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Video game research coms 472 essay

Companies that develop video games earn billions of dollars and constantly invest in research aimed to make virtual reality look like reality. Their products become more and more sophisticated, and they attract a wide audience.

However, despite all the joy that video games can bring to children and teenagers, who are the main target audiences of game developing companies, actively engaging in video games at such a young age can produce adverse effects.

The harm video games cause can be evaluated by several criteria, and the most obvious among them is the negative effects they can have on physical health. Though the proponents of video gaming claim first-person shooters and real-time strategies sharpen reflexes, increase concentration, and muscle coordination, in reality, teenagers who spend an ample amount of time playing games experience effects that are not so beneficial.

Introduction

There is a possibility of the loss of sight. Spending hours on a computer or in front of a TV is one of the main causes of blurred vision among youth.

Video game research coms 472 essay

In addition, sacrificing healthy physical activities in favor of video gaming may become a risk factor for obesity. Gamers often do not want to interrupt their playing for meals. They eat right in front of the monitor, and their rations often consist of products that can be easily cooked or eaten immediately, such as crisps, chocolate bars, crackers, or other fast foods.

All this definitely does not contribute to the proper and healthy development of a young, growing body.

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Mental health can also be affected by engaging in video games at a young age. This suggests addiction and inappropriate behavior. It is a well-known fact that many gamers especially fans of online games suffer from addiction, which is no less serious than narcomania or alcoholism.

For instance, in Augusta report surfaced about the death of a year-old South Korean gamer who had spent 50 hours playing a real-time strategy game BBC.

For another significant example, one needs to look no further than Julywhen a Taiwanese teenager fatally collapsed after a hour game session Crawley. Cases like these are quite numerous and happen all around the world.

They make additional arguments to the negative evaluation of video games as an activity which brings harm to young people.

Video game research coms 472 essay

In its turn, inappropriate behavior can be caused by violence in video games. According to research, children and teenagers who play violent video games tend to be more aggressive.

They confront their teachers and peers more often and display a decline in academic achievements. Such psychological deviations also do not implicate video games as a constructive and useful occupation for young people Crane.

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Individuals who spend excessive hours playing video games may lack the capability to distinguish between reality from fantasies. Video games often offer simplified and conditional models of environments, relationships, friendships, and rivalries.This is a good practice for your communication and research skills.

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The narrative format will resemble half way between a TED talk and a report. BibMe Free Bibliography & Citation Maker - MLA, APA, Chicago, Harvard. Video games are perhaps the most popular and widespread form of entertainment at present.

Companies that develop video games earn billions of dollars and constantly invest in research aimed to make virtual reality look like reality.

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